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 Addys & Structs[Daily Update]

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Eragon
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BeitragThema: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeMo Jan 24, 2011 8:55 pm

So liebe User,

ich werde hier mal ein neuen Thread aufmachen, in dem ich jeden Tag(falls es mir möglich ist) die neuesten Addys und Structs für euch poste.

Natürlich könnt ihr(wenn ihr Addys & Structs habt die funktionieren und die in meinen Posts noch nicht da sind) eure hinschreiben...


ChangeLog:
Code:

24.01.2011 ---> Erstellung des Threads
26.01.2011 ---> Addys(updated)
26.01.2011 ---> Addys(updated)


Gut also.... Hier sind nun, wie versprochen, die Addys und Structs:

Structs:

Code:
struct vectorA
{
 FLOAT x,z,y;
};//0x00C



struct CGPUInfo
{
    DWORD pad0;                    //0x00000
    char Dllused[20];            //0x00004
    char pad1[492];                //0x00018
    char CurrentCard[32];        //0x00204
    char pad2[177960];            //0x00224
    int XScreen1;                //0x2B94C   
    int YScreen1;                //0x2B950
    char upad1[8];                //0x2B954
    int XScreen2;                //0x2B95C
    int YScreen2;                //0x2B960
    char upad2[8];                //0x2B964
    int XScreen3;                //0x2B96C   
    int YScreen3;                //0x2B970
    float CurrentClock;            //0x2B974       
    float randomshit;            //0x2B978
    float CurrentFPS;            //0x2B97C
    char pad4[18];                //0x2B980
    char GFXCardUsing[32];        //0x2B992
    char pad3[40];                //0x2B9B2
};




struct CPlayerInfo
{
  CHAR unknown0[1724]; //0x0000
 __int32 ping; //0x06BC 
  CHAR unknown1728[20]; //0x06C0
 CHAR ip[16]; //0x06D4 
  CHAR unknown1764[136]; //0x06E4
 __int32 exp; //0x076C
  CHAR unknown1904[596]; //0x0770
 CHAR name[20]; //0x09C4 
  CHAR unknown2520[4500]; //0x09D8
 __int32 points; //0x1B6C 
  CHAR unknown7024[16]; //0x1B70
 __int32 kills; //0x1B80 
 __int32 deaths; //0x1B84
  CHAR unknown7048[12]; //0x1B88
 __int32 health; //0x1B94
  CHAR unknown7064[312]; //0x1B98
 BYTE team; //0x1CD0
};

struct CPlayer
{
  CHAR unknown0[50308];      //0x0000
 BYTE index;            //0xC484 
  CHAR unknown50309[39];   //0xC485
 BYTE state;            //0xC4AC 
  CHAR unknown50349[15651]; //0xC4AD
 WORD weapon;            //0x101D0
  CHAR unknown66002[258];   //0x101D2
 FLOAT pos1;            //0x102D4 
 FLOAT pos2;            //0x102D8 
 FLOAT pos3;            //0x102DC 
};                     //Size=0x102E0(66272)


struct CPlayerA 
{
   char Z_Nothing1[28]; // 0x0 -> 0x1C
    float Recoil1; //0x1C
    float Recoil2; //0x20
    float Recoil3; //0x24
    char Z_Nothing2[50292]; //0x28 -> 0xC49C
    float Gravity; //0xC49C
    char Z_Nothing3[15456]; //0xC4A0 -> 0x10100
    BYTE Weapon1; //0x10100
    char Z_Nothing4[208];
    BYTE Weapon3; //0x101D0
    char Z_Nothing5[1];//0x101D1 -> 0x101D2
    BYTE Weapon2; //0x101D2
    char Z_Nothing6[254]; //0x101D2 -> 0x102D0
    float X; //0x102D0
    float Y; //0x102D4
    float Z; //0x102D8
    char CPUN9[203]; //0x102DC -> 0x103A8
    float Nfd; //0x103A8
};//Size=0x103A8(66472) 


class CServer 

public: 
    char Z_Nothing1[1396]; //0x0 -> 0x574
    __int32 GameMaster; //0x574
    char Z_Nothing2[4]; //0x578 -> 0x57C
    __int32 Premium; //0x57C
    float PremiumDays; //0x580
    char Z_Nothing3[234620]; //0x584 -> 0x39A00
    BYTE RoomMaster;//0x39A00
    char Z_Nothing4[799535]; //0x39A01 -> 0xFCD30
    BYTE SuperMaster;//0xFCD30
    char Z_Nothing5[21615]; //0xFCD31 -> 0x1021A0
    BYTE Slot1;//0x1021A0
    BYTE Slot2;//0x1021A1
    BYTE Slot3;//0x1021A2
    BYTE Slot4;//0x1021A3
    BYTE Slot5;//0x1021A4
    BYTE Slot6;//0x1021A5
    BYTE Slot7;//0x1021A6
    BYTE Slot8;//0x1021A7
    char Z_Nothing6[99432];//0x1021A7 -> 0x11A610
    __int32 Dinars; //0x11A610
    char Z_Nothing7[12];//0x11A614 -> 0x11A620
    DWORD Level;//0x11A620 
};//Size=0x11A620(1156640) 

struct CBase
{
    CPlayer* local; //0x0000 
        CHAR unknown4[72]; //0x0004
    CPlayer** player; //0x004C 
        CHAR unknown80[48]; //0x0050
};//Size=0x0080(128)



struct CLocal
{
char unk_char0[32];//0x0000
float pos1;//0x0020
float pos2;//0x0024
float pos3;//0x028
char unk_char1[36];//0x002C
float pitch;//0x0050
float yaw;//0x0054
float roll;//0x0058
};
Code:

CServer *dwServerInfo() 

    if(!IsBadReadPtr((void*)(dwDecypt(ADR_SERVERPOINTER)), 4)) 
        return (CServer*)(*(DWORD*)(dwDecypt(ADR_SERVERPOINTER))); 
    return 0; 


CPlayerA *dwPlayerInfo() 

    if(!IsBadReadPtr((void*)(dwDecypt(ADR_PLAYERPOINTER)), 4)) 
        return (CPlayerA*)(*(DWORD*)(dwDecypt(ADR_PLAYERPOINTER))); 
    return 0; 




CGPUInfo *pGPUInfo = (CGPUInfo*)0xBC6A20;




CPlayerInfo* GetPlayerInfo(int index)
{
    if(index > 32) return 0;
    DWORD* dwBasePointer = dwDecypt(ADR_BASEPOINTER);
    return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index));
}

CBase* pBase    = (CBase*)dwDecypt(ADR_PLAYERPOINTER);
CLocal* pLocal = (CLocal*)dwDecypt(ADR_ANGLES);


Addys:

Code:

//Time : 17:28
//Date : 25/01/2011

#define ADR_SERVERPTR 0x00ABF050
#define ADR_BASEPOINTER 0x00AF9648
#define ADR_HEALTHPOINTER 0x00AFB1DC
#define ADR_CLASSBASE 0x00ABF050
#define ADR_ENGINETEXT 0x00AF9648
------------------------------------------------------------
#define ADR_NOSPREAD 0x00A44F48
#define ADR_MEM_FASTAMMO 0x00A483F4
#define ADR_MEM_FASTHEALTH 0x00A483F8
#define ADR_MEM_FASTFLAG 0x00A48400
#define ADR_FASTREPAIR 0x00A483FC
#define ADR_NOBOUNDS1 0x00A6F6E8
#define ADR_NOBOUNDS2 0x00A6F6EC
#define ADR_NOBOUNDS3 0x00A4AD4C
#define ADR_SPEED 0x008F37C4
#define ADR_SCOPE 0x00968618
#define ADR_SCOPEZISE 0x00968620
#define ADR_SPAWN1 0x00A782F8
#define ADR_SPAWN2 0x00A782FC
#define ADR_SPAWN3 0x00A78300
#define ADR_IMDRUNK 0x00A74500
#define ADR_D3DNAME 0x00AFA00C
#define ADR_D3DHEALTH 0x00AFB1DC
#define OFS_STRUCTZISE 0x001CE8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_LEVEL 0x0011A610
#define OFS_DINAR 0x0011A620
#define OFS_5SLOT 0x001021A4
#define OFS_NOFALL 0x00103A8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_GRAVITY 0x00C49C
#define OFS_GMMODE 0x00574
#define OFS_PREMIUM 0x0057C
#define OFS_PREMIUM1 0x00580
#define OFS_NORECOIL1 0x0000001C
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL3 0x00000024
#define ADR_PRONEQCQ 0x00968608
#define ADR_PLANTANYWHERE 0x00A44F20


---------------------------------------------------------------------------------------------------------------

#define Addr_ALLSERVER 0x004812C4
#define Addr_HACKSHIELD 0x004FC9EB

//+-+-+-+-+-+-+-+Offset+-+-+-+-+-+-+-+//

#define Ofs_X 0x00102D4
#define Ofs_Y 0x00102DC
#define Ofs_Z 0x00102D8
#define Ofs_ForceKick 0x00F99B8
#define Ofs_LowGravityX 0x00C498 // thx Yazzn!
#define Ofs_LowGravityY 0x00C49C // thx Yazzn!
#define Ofs_LowGravityZ 0x00C4A0 // thx Yazzn!
#define Ofs_NoRecoil1 0x001C
#define Ofs_NoRecoil2 0x0020
#define Ofs_NoRecoil3 0x0024
#define Ofs_Premium1 0x0057C
#define Ofs_Premium2 0x00580
#define Ofs_Gravity 0x00C49C
#define Ofs_1Slot 0x001021A0
#define Ofs_2Slot 0x001021A1
#define Ofs_3Slot 0x001021A2
#define Ofs_4Slot 0x001021A3
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define Ofs_Level 0x0011A610
#define Ofs_Dinar 0x0011A620
#define Ofs_Dig 0x00102D8
#define Ofs_GmMode 0x00574
#define Ofs_PlayerSlot 0x0011BB6C
#define Ofs_MaxPlayer 0x00FCD1C
#define Ofs_LoadPlayer 0x00F99B8
#define Ofs_PlayerSize 0x001CE8
#define Ofs_SlotBase 0x001021A4
#define Ofs_RoomMaster 0x00FD148
#define Ofs_SuperMaster 0x00FCD30
#define Ofs_Weapon1 0x00101D0
#define Ofs_Weapon2 0x00101D2
#define Ofs_Weapon3 0x0010100
#define Ofs_Spectate 0x0011BBEC // thx Pastor
#define Ofs_GameMode 0x00FC8C0 // thx Pastor
#define Ofs_ForceKick 0x00F99B8

//+-+-+-+-+-+-+-+Pointer+-+-+-+-+-+-+-+//

#define Addr_BasePointer 0x00AF9648
#define Addr_DevicePointer 0x00A44080
#define Addr_ServerPointer 0x00ABF050
#define Addr_PlayerPointer 0x00BC4470
#define Addr_HealtPointer 0x00A3E894
#define Addr_WeaponPointer 0x009688A4
#define Addr_UserPointer 0x00BC44BC
#define Addr_WeaponBase 0x009688A8
#define Addr_ClassBase 0x00AFB1E8
#define Addr_TeamBase 0x00AFB318
#define Addr_PointOfView 0x008E3C9C // thx shadow
#define Addr_ViewAngels 0x00A4407C

//+-+-+-+-+-+-+-+D3D+-+-+-+-+-+-+-+//

#define Addr_D3DIp 0x00AF9D1C
#define Addr_D3D_EspName 0x00AFA00C
#define Addr_D3D_EspHealt 0x00AFB1DC
#define Addr_D3D_EspLevel 0x00AF9DB4
#define Addr_D3D_EspBranch 0x00AFB1E8
#define Addr_D3D_EspTeam 0x00AFB318
#define Addr_NickName 0x00ABF0C8
#define Addr_LoginName 0x00ABF308
#define Addr_PassName 0x00ABF2C8

//+-+-+-+-+-+-+-+MEMORY+-+-+-+-+-+-+-+//

#define Addr_AntiAfk /*not sure*/ 0x00A44F68
#define Addr_FastAmmo 0x00A483F4
#define Addr_FastMedic 0x00A483F8
#define Addr_FastRepair 0x00A483FC
#define Addr_FastFlag 0x00A48400
#define Addr_ImDrunk 0x00A74500
#define Addr_LockOn 0x00A44F54
#define Addr_NoBounds1 0x00A6F6E8
#define Addr_NoBounds2 0x00A6F6EC
#define Addr_NoBounds3 0x00A6F6F0
#define Addr_NoSpawnCqc 0x00968608
#define Addr_ProneCqc 0x00968608
#define Addr_NoSpread 0x00A44F48
#define Addr_NoWater 0x00A4AE44
#define Addr_QuickSpawn1 0x00A782F8
#define Addr_QuickSpawn2 0x00A78300
#define Addr_QuickSpawn3 0x00A782FC
#define Addr_Scope 0x00968618
#define Addr_ScopeSize 0x00968620
#define Addr_Speed 0x008F37C4
#define Addr_Wuw 0x00A4AE40
#define Addr_U.Ammo 0x00A7D4E0
#define Addr_HideWeapon 0x008E6F80
#define Addr_AlwaysCross 0x0096867C
#define Addr_WaterColor1 0x009686CC
#define Addr_WaterColor2 0x009686C8
#define Addr_WaterColor3 0x009686C4

//+-+-+-+-+-+-+-+PX+-+-+-+-+-+-+-+//

#define Addr_Bandage 0x00A44F32
#define Addr_ClipAssault 0x00A44F2C
#define Addr_ClipSniper 0x00A44F2D
#define Addr_PlantVeryWhere 0x00A44F20
#define Addr_2X_Sniper 0x00A44F2E
#define Addr_2X_Assault 0x00A44F30

//+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+// Asm Not sure

#define Addr_Stamina 0x00402A1C
#define Addr_Escalator1 0x0078E017
#define Addr_Escalator2 0x0078E154
#define Addr_HeadShot 0x007469B3
#define Addr_HeadShot2 0x007469B9
#define Addr_Ossigen 0x004FCE82
#define Addr_QuickPlant 0x0050998F
#define Addr_RadarGps 0x00579C66
#define Addr_Antiflash 0x0040AFFB
#define Addr_Wtw 0x0078D1B7

//+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+//

#define Addr_Artilery6 0x00557B81

//+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+//

#define Addr_ClassBase 0x00AFB1E8
#define Ofs_PlayerSize 0x001CE8
#define Addr_ServerPointer 0x00ABF050
#define Ofs_SlotBase 0x001021A4
#define Addr_WeaponBase 0x009688A8

//+-+-+-+-+-+-+-+Vehicle+-+-+-+-+-+-+-+//

#define Addr_AutoRepair 0x00413D4E
#define Addr_VeichJump1 0x0073AADB
#define Addr_VeichJump3 0x0073AAEF
#define Addr_VeichJump4 0x0073AB06

Address Ehsvc.dll (Bypass)
//+-+-+-+-+-+Ehsvc.DLL+-+-+-+-+-+//
#define AntiAsmScan 0x100201CC
#define UnHook_1 0x10070A9D
#define UnHook_2 0x10070AC7
#define DllJump_1 0x100726D6
#define DllJump_2 0x10072973
#define AntiRestore_1 0x1006D79C
#define AntiRestore_2 0x1006B03B
#define Self_Crc 0x1006209F
#define Self_Crc2 0x0
#define Nano_Objects_1 0x1003837D
#define Nano_Objects_2 0x100384C7
#define Nano_Objects_3 0x1002A5BF
#define Nano_Objects_4 0x1002870F
#define Nano_Objects_5 0x1002C521
#define Nano_Objects_6 0x1002B8D8
#define Nano_Objects_7 0x1002B9F8
#define Nano_Objects_8 0x0
#define Nano_Objects_9 0x0
#define Nano_Objects_10 0x10078A10
#define Nano_Objects_11 0x1002D50C



PS: Runterscrollen nicht vergessen xD


Creditz:
Angel-Piece ----> Für die Structs, Addys
Pr0Sk1ll™ ------> Für ein paar neue Addys
Pr0Sk1ll™ -----> Threadstarter
Eragon(Ich) ----> Weiterfürung


Zuletzt von Eragon am Sa Jan 29, 2011 11:17 pm bearbeitet; insgesamt 7-mal bearbeitet
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BeitragThema: Re: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeMo Jan 24, 2011 9:09 pm

#sticky
und den anderen Thread
#deleted
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BeitragThema: Re: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeMo Jan 24, 2011 10:55 pm

Dickes "+" !!!!
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BeitragThema: Re: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeDi Jan 25, 2011 7:12 pm

1. emo nice pic xD is cool^^
2. wennde willst übergeb ich dir auch ien thread von wr so wie ich den thread übergebn hab oder wennde willst auch einen im FUN forum
wenn du dich mitWoW oder Maplestory auskennst kannst da auch paar threads übernehmen wenn ich sie erstellt habe einfach pn mit welchen thread un ich überlegs mir
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BeitragThema: Re: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeMi Jan 26, 2011 4:25 pm

ja gerne kann ich dann ma mithelfen Wink
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BeitragThema: Re: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeMi Jan 26, 2011 6:22 pm

ja ich überleg es mir erst mal Very Happy

auf jedenfall
#updated ^^
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BeitragThema: Re: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeMi Jan 26, 2011 10:52 pm

Andy such dir deine Addys raud die du brauchst

Code:
Credits : Nero-X (For The Address Logger)
\\---------- Pointers ------------//
#define ADR_PLAYERPTR 0x00BC4470
#define ADR_SERVERPTR 0x00ABF050
#define ADR_BASEPOINTER 0x00AF9648
#define ADR_HEALTHPOINTER 0x00AFB1DC
#define ADR_CLASSBASE 0x00ABF050
#define ADR_ENGINETEXT 0x00AF9648
------------------------------------------------------------
#define ADR_NOSPREAD 0x00A44F48
#define ADR_MEM_FASTAMMO 0x00A483F4
#define ADR_MEM_FASTHEALTH 0x00A483F8
#define ADR_MEM_FASTFLAG 0x00A48400
#define ADR_FASTREPAIR 0x00A483FC
#define ADR_NOBOUNDS1 0x00A6F6E8
#define ADR_NOBOUNDS2 0x00A6F6EC
#define ADR_NOBOUNDS3 0x00A4AD4C
#define ADR_SPEED 0x008F37C4
#define ADR_SCOPE 0x00968618
#define ADR_SCOPEZISE 0x00968620
#define ADR_SPAWN1 0x00A782F8
#define ADR_SPAWN2 0x00A782FC
#define ADR_SPAWN3 0x00A78300
#define ADR_IMDRUNK 0x00A74500
#define ADR_D3DNAME 0x00AFA00C
#define ADR_D3DHEALTH 0x00AFB1DC
#define OFS_STRUCTZISE 0x001CE8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_LEVEL    0x0011A610
#define OFS_DINAR    0x0011A620
#define OFS_5SLOT    0x001021A4
#define OFS_NOFALL    0x00103A8
#define OFS_X    0x00102D4
#define OFS_Y    0x00102DC
#define OFS_Z    0x00102D8
#define OFS_GRAVITY    0x00C49C
#define OFS_GMMODE    0x00574
#define OFS_PREMIUM    0x0057C
#define OFS_PREMIUM1    0x00580
#define OFS_NORECOIL1    0x0000001C
#define OFS_NORECOIL2    0x00000020
#define OFS_NORECOIL3    0x00000024
#define ADR_PRONEQCQ    0x00968608
#define ADR_PLANTANYWHERE 0x00A44F20


---------------------------------------------------------------------------------------------------------------


Credits : CoDeNaMe-X (Address Logger)

#define Addr_ALLSERVER 0x004812C4
#define Addr_HACKSHIELD 0x004FC9EB

//+-+-+-+-+-+-+-+Offset+-+-+-+-+-+-+-+//

#define Ofs_X 0x00102D4
#define Ofs_Y 0x00102DC
#define Ofs_Z 0x00102D8
#define Ofs_ForceKick 0x00F99B8
#define Ofs_LowGravityX 0x00C498 // thx Yazzn!
#define Ofs_LowGravityY 0x00C49C // thx Yazzn!
#define Ofs_LowGravityZ 0x00C4A0 // thx Yazzn!
#define Ofs_NoRecoil1 0x001C
#define Ofs_NoRecoil2 0x0020
#define Ofs_NoRecoil3 0x0024
#define Ofs_Premium1 0x0057C
#define Ofs_Premium2 0x00580
#define Ofs_Gravity 0x00C49C
#define Ofs_1Slot 0x001021A0
#define Ofs_2Slot 0x001021A1
#define Ofs_3Slot 0x001021A2
#define Ofs_4Slot 0x001021A3
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define Ofs_Level 0x0011A610
#define Ofs_Dinar 0x0011A620
#define Ofs_Dig 0x00102D8
#define Ofs_GmMode 0x00574
#define Ofs_PlayerSlot 0x0011BB6C
#define Ofs_MaxPlayer 0x00FCD1C
#define Ofs_LoadPlayer 0x00F99B8
#define Ofs_PlayerSize 0x001CE8
#define Ofs_SlotBase 0x001021A4
#define Ofs_RoomMaster 0x00FD148
#define Ofs_SuperMaster 0x00FCD30
#define Ofs_Weapon1 0x00101D0
#define Ofs_Weapon2 0x00101D2
#define Ofs_Weapon3 0x0010100
#define Ofs_Spectate 0x0011BBEC // thx Pastor
#define Ofs_GameMode 0x00FC8C0 // thx Pastor
#define Ofs_ForceKick 0x00F99B8

//+-+-+-+-+-+-+-+Pointer+-+-+-+-+-+-+-+//

#define Addr_BasePointer 0x00AF9648
#define Addr_DevicePointer 0x00A44080
#define Addr_ServerPointer 0x00ABF050
#define Addr_PlayerPointer 0x00BC4470
#define Addr_HealtPointer 0x00A3E894
#define Addr_WeaponPointer 0x009688A4
#define Addr_UserPointer 0x00BC44BC
#define Addr_WeaponBase 0x009688A8
#define Addr_ClassBase 0x00AFB1E8
#define Addr_TeamBase 0x00AFB318
#define Addr_PointOfView 0x008E3C9C // thx shadow
#define Addr_ViewAngels 0x00A4407C

//+-+-+-+-+-+-+-+D3D+-+-+-+-+-+-+-+//

#define Addr_D3DIp 0x00AF9D1C
#define Addr_D3D_EspName 0x00AFA00C
#define Addr_D3D_EspHealt 0x00AFB1DC
#define Addr_D3D_EspLevel 0x00AF9DB4
#define Addr_D3D_EspBranch 0x00AFB1E8
#define Addr_D3D_EspTeam 0x00AFB318
#define Addr_NickName 0x00ABF0C8
#define Addr_LoginName 0x00ABF308
#define Addr_PassName 0x00ABF2C8

//+-+-+-+-+-+-+-+MEMORY+-+-+-+-+-+-+-+//

#define Addr_AntiAfk /*not sure*/ 0x00A44F68
#define Addr_FastAmmo 0x00A483F4
#define Addr_FastMedic 0x00A483F8
#define Addr_FastRepair 0x00A483FC
#define Addr_FastFlag 0x00A48400
#define Addr_ImDrunk 0x00A74500
#define Addr_LockOn 0x00A44F54
#define Addr_NoBounds1 0x00A6F6E8
#define Addr_NoBounds2 0x00A6F6EC
#define Addr_NoBounds3 0x00A6F6F0
#define Addr_NoSpawnCqc 0x00968608
#define Addr_ProneCqc 0x00968608
#define Addr_NoSpread 0x00A44F48
#define Addr_NoWater 0x00A4AE44
#define Addr_QuickSpawn1 0x00A782F8
#define Addr_QuickSpawn2 0x00A78300
#define Addr_QuickSpawn3 0x00A782FC
#define Addr_Scope 0x00968618
#define Addr_ScopeSize 0x00968620
#define Addr_Speed 0x008F37C4
#define Addr_Wuw 0x00A4AE40
#define Addr_U.Ammo 0x00A7D4E0
#define Addr_HideWeapon 0x008E6F80
#define Addr_AlwaysCross 0x0096867C
#define Addr_WaterColor1 0x009686CC
#define Addr_WaterColor2 0x009686C8
#define Addr_WaterColor3 0x009686C4

//+-+-+-+-+-+-+-+PX+-+-+-+-+-+-+-+//

#define Addr_Bandage 0x00A44F32
#define Addr_ClipAssault 0x00A44F2C
#define Addr_ClipSniper 0x00A44F2D
#define Addr_PlantVeryWhere 0x00A44F20
#define Addr_2X_Sniper 0x00A44F2E
#define Addr_2X_Assault 0x00A44F30

//+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+// Asm Not sure

#define Addr_Stamina 0x00402A1C
#define Addr_Escalator1 0x0078E017
#define Addr_Escalator2 0x0078E154
#define Addr_HeadShot 0x007469B3
#define Addr_HeadShot2 0x007469B9
#define Addr_Ossigen 0x004FCE82
#define Addr_QuickPlant 0x0050998F
#define Addr_RadarGps 0x00579C66
#define Addr_Antiflash 0x0040AFFB
#define Addr_Wtw 0x0078D1B7

//+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+//

#define Addr_Artilery6 0x00557B81

//+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+//

#define Addr_ClassBase 0x00AFB1E8
#define Ofs_PlayerSize 0x001CE8
#define Addr_ServerPointer 0x00ABF050
#define Ofs_SlotBase 0x001021A4
#define Addr_WeaponBase 0x009688A8

//+-+-+-+-+-+-+-+Vehicle+-+-+-+-+-+-+-+//

#define Addr_AutoRepair 0x00413D4E
#define Addr_VeichJump1 0x0073AADB
#define Addr_VeichJump3 0x0073AAEF
#define Addr_VeichJump4 0x0073AB06

Address Ehsvc.dll (Bypass)
//+-+-+-+-+-+Ehsvc.DLL+-+-+-+-+-+//
#define AntiAsmScan 0x100201CC
#define UnHook_1 0x10070A9D
#define UnHook_2 0x10070AC7
#define DllJump_1 0x100726D6
#define DllJump_2 0x10072973
#define AntiRestore_1 0x1006D79C
#define AntiRestore_2 0x1006B03B
#define Self_Crc 0x1006209F
#define Self_Crc2 0x0
#define Nano_Objects_1 0x1003837D
#define Nano_Objects_2 0x100384C7
#define Nano_Objects_3 0x1002A5BF
#define Nano_Objects_4 0x1002870F
#define Nano_Objects_5 0x1002C521
#define Nano_Objects_6 0x1002B8D8
#define Nano_Objects_7 0x1002B9F8
#define Nano_Objects_8 0x0
#define Nano_Objects_9 0x0
#define Nano_Objects_10 0x10078A10
#define Nano_Objects_11 0x1002D50C
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BeitragThema: Re: Addys & Structs[Daily Update]   Addys & Structs[Daily Update] Icon_minitimeMi Jan 26, 2011 11:25 pm

ok habe alles geupdated^^
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