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Addys & Structs[Daily Update]
Autor Nachricht Eragon HeadAdmin
Anzahl der Beiträge : 127HeadAdmin-Punkte : 67208Anmeldedatum : 07.01.11 Thema: Addys & Structs[Daily Update] Mo Jan 24, 2011 8:55 pm So liebe User, ich werde hier mal ein neuen Thread aufmachen, in dem ich jeden Tag(falls es mir möglich ist) die neuesten Addys und Structs für euch poste. Natürlich könnt ihr(wenn ihr Addys & Structs habt die funktionieren und die in meinen Posts noch nicht da sind) eure hinschreiben...ChangeLog: Code: 24.01.2011 ---> Erstellung des Threads 26.01.2011 ---> Addys(updated) 26.01.2011 ---> Addys(updated)
Gut also.... Hier sind nun, wie versprochen, die Addys und Structs: Structs: Code: struct vectorA { FLOAT x,z,y; };//0x00C struct CGPUInfo { DWORD pad0; //0x00000 char Dllused[20]; //0x00004 char pad1[492]; //0x00018 char CurrentCard[32]; //0x00204 char pad2[177960]; //0x00224 int XScreen1; //0x2B94C int YScreen1; //0x2B950 char upad1[8]; //0x2B954 int XScreen2; //0x2B95C int YScreen2; //0x2B960 char upad2[8]; //0x2B964 int XScreen3; //0x2B96C int YScreen3; //0x2B970 float CurrentClock; //0x2B974 float randomshit; //0x2B978 float CurrentFPS; //0x2B97C char pad4[18]; //0x2B980 char GFXCardUsing[32]; //0x2B992 char pad3[40]; //0x2B9B2 }; struct CPlayerInfo { CHAR unknown0[1724]; //0x0000 __int32 ping; //0x06BC CHAR unknown1728[20]; //0x06C0 CHAR ip[16]; //0x06D4 CHAR unknown1764[136]; //0x06E4 __int32 exp; //0x076C CHAR unknown1904[596]; //0x0770 CHAR name[20]; //0x09C4 CHAR unknown2520[4500]; //0x09D8 __int32 points; //0x1B6C CHAR unknown7024[16]; //0x1B70 __int32 kills; //0x1B80 __int32 deaths; //0x1B84 CHAR unknown7048[12]; //0x1B88 __int32 health; //0x1B94 CHAR unknown7064[312]; //0x1B98 BYTE team; //0x1CD0 }; struct CPlayer { CHAR unknown0[50308]; //0x0000 BYTE index; //0xC484 CHAR unknown50309[39]; //0xC485 BYTE state; //0xC4AC CHAR unknown50349[15651]; //0xC4AD WORD weapon; //0x101D0 CHAR unknown66002[258]; //0x101D2 FLOAT pos1; //0x102D4 FLOAT pos2; //0x102D8 FLOAT pos3; //0x102DC }; //Size=0x102E0(66272) struct CPlayerA { char Z_Nothing1[28]; // 0x0 -> 0x1C float Recoil1; //0x1C float Recoil2; //0x20 float Recoil3; //0x24 char Z_Nothing2[50292]; //0x28 -> 0xC49C float Gravity; //0xC49C char Z_Nothing3[15456]; //0xC4A0 -> 0x10100 BYTE Weapon1; //0x10100 char Z_Nothing4[208]; BYTE Weapon3; //0x101D0 char Z_Nothing5[1];//0x101D1 -> 0x101D2 BYTE Weapon2; //0x101D2 char Z_Nothing6[254]; //0x101D2 -> 0x102D0 float X; //0x102D0 float Y; //0x102D4 float Z; //0x102D8 char CPUN9[203]; //0x102DC -> 0x103A8 float Nfd; //0x103A8 };//Size=0x103A8(66472) class CServer { public: char Z_Nothing1[1396]; //0x0 -> 0x574 __int32 GameMaster; //0x574 char Z_Nothing2[4]; //0x578 -> 0x57C __int32 Premium; //0x57C float PremiumDays; //0x580 char Z_Nothing3[234620]; //0x584 -> 0x39A00 BYTE RoomMaster;//0x39A00 char Z_Nothing4[799535]; //0x39A01 -> 0xFCD30 BYTE SuperMaster;//0xFCD30 char Z_Nothing5[21615]; //0xFCD31 -> 0x1021A0 BYTE Slot1;//0x1021A0 BYTE Slot2;//0x1021A1 BYTE Slot3;//0x1021A2 BYTE Slot4;//0x1021A3 BYTE Slot5;//0x1021A4 BYTE Slot6;//0x1021A5 BYTE Slot7;//0x1021A6 BYTE Slot8;//0x1021A7 char Z_Nothing6[99432];//0x1021A7 -> 0x11A610 __int32 Dinars; //0x11A610 char Z_Nothing7[12];//0x11A614 -> 0x11A620 DWORD Level;//0x11A620 };//Size=0x11A620(1156640) struct CBase { CPlayer* local; //0x0000 CHAR unknown4[72]; //0x0004 CPlayer** player; //0x004C CHAR unknown80[48]; //0x0050 };//Size=0x0080(128) struct CLocal { char unk_char0[32];//0x0000 float pos1;//0x0020 float pos2;//0x0024 float pos3;//0x028 char unk_char1[36];//0x002C float pitch;//0x0050 float yaw;//0x0054 float roll;//0x0058 };
Code: CServer *dwServerInfo() { if(!IsBadReadPtr((void*)(dwDecypt(ADR_SERVERPOINTER)), 4)) return (CServer*)(*(DWORD*)(dwDecypt(ADR_SERVERPOINTER))); return 0; } CPlayerA *dwPlayerInfo() { if(!IsBadReadPtr((void*)(dwDecypt(ADR_PLAYERPOINTER)), 4)) return (CPlayerA*)(*(DWORD*)(dwDecypt(ADR_PLAYERPOINTER))); return 0; } CGPUInfo *pGPUInfo = (CGPUInfo*)0xBC6A20; CPlayerInfo* GetPlayerInfo(int index) { if(index > 32) return 0; DWORD* dwBasePointer = dwDecypt(ADR_BASEPOINTER); return (CPlayerInfo*) (dwBasePointer +(0x1CE8*index)); } CBase* pBase = (CBase*)dwDecypt(ADR_PLAYERPOINTER); CLocal* pLocal = (CLocal*)dwDecypt(ADR_ANGLES);
Addys: Code: //Time : 17:28 //Date : 25/01/2011 #define ADR_SERVERPTR 0x00ABF050 #define ADR_BASEPOINTER 0x00AF9648 #define ADR_HEALTHPOINTER 0x00AFB1DC #define ADR_CLASSBASE 0x00ABF050 #define ADR_ENGINETEXT 0x00AF9648 ------------------------------------------------------------ #define ADR_NOSPREAD 0x00A44F48 #define ADR_MEM_FASTAMMO 0x00A483F4 #define ADR_MEM_FASTHEALTH 0x00A483F8 #define ADR_MEM_FASTFLAG 0x00A48400 #define ADR_FASTREPAIR 0x00A483FC #define ADR_NOBOUNDS1 0x00A6F6E8 #define ADR_NOBOUNDS2 0x00A6F6EC #define ADR_NOBOUNDS3 0x00A4AD4C #define ADR_SPEED 0x008F37C4 #define ADR_SCOPE 0x00968618 #define ADR_SCOPEZISE 0x00968620 #define ADR_SPAWN1 0x00A782F8 #define ADR_SPAWN2 0x00A782FC #define ADR_SPAWN3 0x00A78300 #define ADR_IMDRUNK 0x00A74500 #define ADR_D3DNAME 0x00AFA00C #define ADR_D3DHEALTH 0x00AFB1DC #define OFS_STRUCTZISE 0x001CE8 #define OFS_ROOMMASTER 0x00FD148 #define OFS_SUPERMASTER 0x00FCD30 #define OFS_LEVEL 0x0011A610 #define OFS_DINAR 0x0011A620 #define OFS_5SLOT 0x001021A4 #define OFS_NOFALL 0x00103A8 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 #define OFS_GRAVITY 0x00C49C #define OFS_GMMODE 0x00574 #define OFS_PREMIUM 0x0057C #define OFS_PREMIUM1 0x00580 #define OFS_NORECOIL1 0x0000001C #define OFS_NORECOIL2 0x00000020 #define OFS_NORECOIL3 0x00000024 #define ADR_PRONEQCQ 0x00968608 #define ADR_PLANTANYWHERE 0x00A44F20 --------------------------------------------------------------------------------------------------------------- #define Addr_ALLSERVER 0x004812C4 #define Addr_HACKSHIELD 0x004FC9EB //+-+-+-+-+-+-+-+Offset+-+-+-+-+-+-+-+// #define Ofs_X 0x00102D4 #define Ofs_Y 0x00102DC #define Ofs_Z 0x00102D8 #define Ofs_ForceKick 0x00F99B8 #define Ofs_LowGravityX 0x00C498 // thx Yazzn! #define Ofs_LowGravityY 0x00C49C // thx Yazzn! #define Ofs_LowGravityZ 0x00C4A0 // thx Yazzn! #define Ofs_NoRecoil1 0x001C #define Ofs_NoRecoil2 0x0020 #define Ofs_NoRecoil3 0x0024 #define Ofs_Premium1 0x0057C #define Ofs_Premium2 0x00580 #define Ofs_Gravity 0x00C49C #define Ofs_1Slot 0x001021A0 #define Ofs_2Slot 0x001021A1 #define Ofs_3Slot 0x001021A2 #define Ofs_4Slot 0x001021A3 #define Ofs_5Slot 0x001021A4 #define Ofs_6Slot 0x001021A5 #define Ofs_7Slot 0x001021A6 #define Ofs_8Slot 0x001021A7 #define Ofs_Level 0x0011A610 #define Ofs_Dinar 0x0011A620 #define Ofs_Dig 0x00102D8 #define Ofs_GmMode 0x00574 #define Ofs_PlayerSlot 0x0011BB6C #define Ofs_MaxPlayer 0x00FCD1C #define Ofs_LoadPlayer 0x00F99B8 #define Ofs_PlayerSize 0x001CE8 #define Ofs_SlotBase 0x001021A4 #define Ofs_RoomMaster 0x00FD148 #define Ofs_SuperMaster 0x00FCD30 #define Ofs_Weapon1 0x00101D0 #define Ofs_Weapon2 0x00101D2 #define Ofs_Weapon3 0x0010100 #define Ofs_Spectate 0x0011BBEC // thx Pastor #define Ofs_GameMode 0x00FC8C0 // thx Pastor #define Ofs_ForceKick 0x00F99B8 //+-+-+-+-+-+-+-+Pointer+-+-+-+-+-+-+-+// #define Addr_BasePointer 0x00AF9648 #define Addr_DevicePointer 0x00A44080 #define Addr_ServerPointer 0x00ABF050 #define Addr_PlayerPointer 0x00BC4470 #define Addr_HealtPointer 0x00A3E894 #define Addr_WeaponPointer 0x009688A4 #define Addr_UserPointer 0x00BC44BC #define Addr_WeaponBase 0x009688A8 #define Addr_ClassBase 0x00AFB1E8 #define Addr_TeamBase 0x00AFB318 #define Addr_PointOfView 0x008E3C9C // thx shadow #define Addr_ViewAngels 0x00A4407C //+-+-+-+-+-+-+-+D3D+-+-+-+-+-+-+-+// #define Addr_D3DIp 0x00AF9D1C #define Addr_D3D_EspName 0x00AFA00C #define Addr_D3D_EspHealt 0x00AFB1DC #define Addr_D3D_EspLevel 0x00AF9DB4 #define Addr_D3D_EspBranch 0x00AFB1E8 #define Addr_D3D_EspTeam 0x00AFB318 #define Addr_NickName 0x00ABF0C8 #define Addr_LoginName 0x00ABF308 #define Addr_PassName 0x00ABF2C8 //+-+-+-+-+-+-+-+MEMORY+-+-+-+-+-+-+-+// #define Addr_AntiAfk /*not sure*/ 0x00A44F68 #define Addr_FastAmmo 0x00A483F4 #define Addr_FastMedic 0x00A483F8 #define Addr_FastRepair 0x00A483FC #define Addr_FastFlag 0x00A48400 #define Addr_ImDrunk 0x00A74500 #define Addr_LockOn 0x00A44F54 #define Addr_NoBounds1 0x00A6F6E8 #define Addr_NoBounds2 0x00A6F6EC #define Addr_NoBounds3 0x00A6F6F0 #define Addr_NoSpawnCqc 0x00968608 #define Addr_ProneCqc 0x00968608 #define Addr_NoSpread 0x00A44F48 #define Addr_NoWater 0x00A4AE44 #define Addr_QuickSpawn1 0x00A782F8 #define Addr_QuickSpawn2 0x00A78300 #define Addr_QuickSpawn3 0x00A782FC #define Addr_Scope 0x00968618 #define Addr_ScopeSize 0x00968620 #define Addr_Speed 0x008F37C4 #define Addr_Wuw 0x00A4AE40 #define Addr_U.Ammo 0x00A7D4E0 #define Addr_HideWeapon 0x008E6F80 #define Addr_AlwaysCross 0x0096867C #define Addr_WaterColor1 0x009686CC #define Addr_WaterColor2 0x009686C8 #define Addr_WaterColor3 0x009686C4 //+-+-+-+-+-+-+-+PX+-+-+-+-+-+-+-+// #define Addr_Bandage 0x00A44F32 #define Addr_ClipAssault 0x00A44F2C #define Addr_ClipSniper 0x00A44F2D #define Addr_PlantVeryWhere 0x00A44F20 #define Addr_2X_Sniper 0x00A44F2E #define Addr_2X_Assault 0x00A44F30 //+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+// Asm Not sure #define Addr_Stamina 0x00402A1C #define Addr_Escalator1 0x0078E017 #define Addr_Escalator2 0x0078E154 #define Addr_HeadShot 0x007469B3 #define Addr_HeadShot2 0x007469B9 #define Addr_Ossigen 0x004FCE82 #define Addr_QuickPlant 0x0050998F #define Addr_RadarGps 0x00579C66 #define Addr_Antiflash 0x0040AFFB #define Addr_Wtw 0x0078D1B7 //+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+// #define Addr_Artilery6 0x00557B81 //+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+// #define Addr_ClassBase 0x00AFB1E8 #define Ofs_PlayerSize 0x001CE8 #define Addr_ServerPointer 0x00ABF050 #define Ofs_SlotBase 0x001021A4 #define Addr_WeaponBase 0x009688A8 //+-+-+-+-+-+-+-+Vehicle+-+-+-+-+-+-+-+// #define Addr_AutoRepair 0x00413D4E #define Addr_VeichJump1 0x0073AADB #define Addr_VeichJump3 0x0073AAEF #define Addr_VeichJump4 0x0073AB06 Address Ehsvc.dll (Bypass) //+-+-+-+-+-+Ehsvc.DLL+-+-+-+-+-+// #define AntiAsmScan 0x100201CC #define UnHook_1 0x10070A9D #define UnHook_2 0x10070AC7 #define DllJump_1 0x100726D6 #define DllJump_2 0x10072973 #define AntiRestore_1 0x1006D79C #define AntiRestore_2 0x1006B03B #define Self_Crc 0x1006209F #define Self_Crc2 0x0 #define Nano_Objects_1 0x1003837D #define Nano_Objects_2 0x100384C7 #define Nano_Objects_3 0x1002A5BF #define Nano_Objects_4 0x1002870F #define Nano_Objects_5 0x1002C521 #define Nano_Objects_6 0x1002B8D8 #define Nano_Objects_7 0x1002B9F8 #define Nano_Objects_8 0x0 #define Nano_Objects_9 0x0 #define Nano_Objects_10 0x10078A10 #define Nano_Objects_11 0x1002D50C
PS: Runterscrollen nicht vergessen xD Creditz: Angel-Piece ----> Für die Structs, Addys Pr0Sk1ll™ ------> Für ein paar neue Addys Pr0Sk1ll™ -----> Threadstarter Eragon(Ich) ----> Weiterfürung
Zuletzt von Eragon am Sa Jan 29, 2011 11:17 pm bearbeitet; insgesamt 7-mal bearbeitet
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Eragon HeadAdmin
Anzahl der Beiträge : 127HeadAdmin-Punkte : 67208Anmeldedatum : 07.01.11 Thema: Re: Addys & Structs[Daily Update] Mo Jan 24, 2011 9:09 pm #sticky und den anderen Thread #deleted
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emoboyfd27 Moderator
Anzahl der Beiträge : 25HeadAdmin-Punkte : 51Anmeldedatum : 23.01.11Alter : 28 Thema: Re: Addys & Structs[Daily Update] Mo Jan 24, 2011 10:55 pm
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Pr0Sk1ll™ GlobalModerator
Anzahl der Beiträge : 67HeadAdmin-Punkte : 136Anmeldedatum : 21.01.11Alter : 27Ort : Nähe Freudenstadt(Schwarzwald) Thema: Re: Addys & Structs[Daily Update] Di Jan 25, 2011 7:12 pm 1. emo nice pic xD is cool^^ 2. wennde willst übergeb ich dir auch ien thread von wr so wie ich den thread übergebn hab oder wennde willst auch einen im FUN forum wenn du dich mitWoW oder Maplestory auskennst kannst da auch paar threads übernehmen wenn ich sie erstellt habe einfach pn mit welchen thread un ich überlegs mir
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emoboyfd27 Moderator
Anzahl der Beiträge : 25HeadAdmin-Punkte : 51Anmeldedatum : 23.01.11Alter : 28 Thema: Re: Addys & Structs[Daily Update] Mi Jan 26, 2011 4:25 pm ja gerne kann ich dann ma mithelfen
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Eragon HeadAdmin
Anzahl der Beiträge : 127HeadAdmin-Punkte : 67208Anmeldedatum : 07.01.11 Thema: Re: Addys & Structs[Daily Update] Mi Jan 26, 2011 6:22 pm ja ich überleg es mir erst mal
auf jedenfall
#updated ^^
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Pr0Sk1ll™ GlobalModerator
Anzahl der Beiträge : 67HeadAdmin-Punkte : 136Anmeldedatum : 21.01.11Alter : 27Ort : Nähe Freudenstadt(Schwarzwald) Thema: Re: Addys & Structs[Daily Update] Mi Jan 26, 2011 10:52 pm Andy such dir deine Addys raud die du brauchst
Code: Credits : Nero-X (For The Address Logger) \\---------- Pointers ------------// #define ADR_PLAYERPTR 0x00BC4470 #define ADR_SERVERPTR 0x00ABF050 #define ADR_BASEPOINTER 0x00AF9648 #define ADR_HEALTHPOINTER 0x00AFB1DC #define ADR_CLASSBASE 0x00ABF050 #define ADR_ENGINETEXT 0x00AF9648 ------------------------------------------------------------ #define ADR_NOSPREAD 0x00A44F48 #define ADR_MEM_FASTAMMO 0x00A483F4 #define ADR_MEM_FASTHEALTH 0x00A483F8 #define ADR_MEM_FASTFLAG 0x00A48400 #define ADR_FASTREPAIR 0x00A483FC #define ADR_NOBOUNDS1 0x00A6F6E8 #define ADR_NOBOUNDS2 0x00A6F6EC #define ADR_NOBOUNDS3 0x00A4AD4C #define ADR_SPEED 0x008F37C4 #define ADR_SCOPE 0x00968618 #define ADR_SCOPEZISE 0x00968620 #define ADR_SPAWN1 0x00A782F8 #define ADR_SPAWN2 0x00A782FC #define ADR_SPAWN3 0x00A78300 #define ADR_IMDRUNK 0x00A74500 #define ADR_D3DNAME 0x00AFA00C #define ADR_D3DHEALTH 0x00AFB1DC #define OFS_STRUCTZISE 0x001CE8 #define OFS_ROOMMASTER 0x00FD148 #define OFS_SUPERMASTER 0x00FCD30 #define OFS_LEVEL 0x0011A610 #define OFS_DINAR 0x0011A620 #define OFS_5SLOT 0x001021A4 #define OFS_NOFALL 0x00103A8 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 #define OFS_GRAVITY 0x00C49C #define OFS_GMMODE 0x00574 #define OFS_PREMIUM 0x0057C #define OFS_PREMIUM1 0x00580 #define OFS_NORECOIL1 0x0000001C #define OFS_NORECOIL2 0x00000020 #define OFS_NORECOIL3 0x00000024 #define ADR_PRONEQCQ 0x00968608 #define ADR_PLANTANYWHERE 0x00A44F20 --------------------------------------------------------------------------------------------------------------- Credits : CoDeNaMe-X (Address Logger) #define Addr_ALLSERVER 0x004812C4 #define Addr_HACKSHIELD 0x004FC9EB //+-+-+-+-+-+-+-+Offset+-+-+-+-+-+-+-+// #define Ofs_X 0x00102D4 #define Ofs_Y 0x00102DC #define Ofs_Z 0x00102D8 #define Ofs_ForceKick 0x00F99B8 #define Ofs_LowGravityX 0x00C498 // thx Yazzn! #define Ofs_LowGravityY 0x00C49C // thx Yazzn! #define Ofs_LowGravityZ 0x00C4A0 // thx Yazzn! #define Ofs_NoRecoil1 0x001C #define Ofs_NoRecoil2 0x0020 #define Ofs_NoRecoil3 0x0024 #define Ofs_Premium1 0x0057C #define Ofs_Premium2 0x00580 #define Ofs_Gravity 0x00C49C #define Ofs_1Slot 0x001021A0 #define Ofs_2Slot 0x001021A1 #define Ofs_3Slot 0x001021A2 #define Ofs_4Slot 0x001021A3 #define Ofs_5Slot 0x001021A4 #define Ofs_6Slot 0x001021A5 #define Ofs_7Slot 0x001021A6 #define Ofs_8Slot 0x001021A7 #define Ofs_Level 0x0011A610 #define Ofs_Dinar 0x0011A620 #define Ofs_Dig 0x00102D8 #define Ofs_GmMode 0x00574 #define Ofs_PlayerSlot 0x0011BB6C #define Ofs_MaxPlayer 0x00FCD1C #define Ofs_LoadPlayer 0x00F99B8 #define Ofs_PlayerSize 0x001CE8 #define Ofs_SlotBase 0x001021A4 #define Ofs_RoomMaster 0x00FD148 #define Ofs_SuperMaster 0x00FCD30 #define Ofs_Weapon1 0x00101D0 #define Ofs_Weapon2 0x00101D2 #define Ofs_Weapon3 0x0010100 #define Ofs_Spectate 0x0011BBEC // thx Pastor #define Ofs_GameMode 0x00FC8C0 // thx Pastor #define Ofs_ForceKick 0x00F99B8 //+-+-+-+-+-+-+-+Pointer+-+-+-+-+-+-+-+// #define Addr_BasePointer 0x00AF9648 #define Addr_DevicePointer 0x00A44080 #define Addr_ServerPointer 0x00ABF050 #define Addr_PlayerPointer 0x00BC4470 #define Addr_HealtPointer 0x00A3E894 #define Addr_WeaponPointer 0x009688A4 #define Addr_UserPointer 0x00BC44BC #define Addr_WeaponBase 0x009688A8 #define Addr_ClassBase 0x00AFB1E8 #define Addr_TeamBase 0x00AFB318 #define Addr_PointOfView 0x008E3C9C // thx shadow #define Addr_ViewAngels 0x00A4407C //+-+-+-+-+-+-+-+D3D+-+-+-+-+-+-+-+// #define Addr_D3DIp 0x00AF9D1C #define Addr_D3D_EspName 0x00AFA00C #define Addr_D3D_EspHealt 0x00AFB1DC #define Addr_D3D_EspLevel 0x00AF9DB4 #define Addr_D3D_EspBranch 0x00AFB1E8 #define Addr_D3D_EspTeam 0x00AFB318 #define Addr_NickName 0x00ABF0C8 #define Addr_LoginName 0x00ABF308 #define Addr_PassName 0x00ABF2C8 //+-+-+-+-+-+-+-+MEMORY+-+-+-+-+-+-+-+// #define Addr_AntiAfk /*not sure*/ 0x00A44F68 #define Addr_FastAmmo 0x00A483F4 #define Addr_FastMedic 0x00A483F8 #define Addr_FastRepair 0x00A483FC #define Addr_FastFlag 0x00A48400 #define Addr_ImDrunk 0x00A74500 #define Addr_LockOn 0x00A44F54 #define Addr_NoBounds1 0x00A6F6E8 #define Addr_NoBounds2 0x00A6F6EC #define Addr_NoBounds3 0x00A6F6F0 #define Addr_NoSpawnCqc 0x00968608 #define Addr_ProneCqc 0x00968608 #define Addr_NoSpread 0x00A44F48 #define Addr_NoWater 0x00A4AE44 #define Addr_QuickSpawn1 0x00A782F8 #define Addr_QuickSpawn2 0x00A78300 #define Addr_QuickSpawn3 0x00A782FC #define Addr_Scope 0x00968618 #define Addr_ScopeSize 0x00968620 #define Addr_Speed 0x008F37C4 #define Addr_Wuw 0x00A4AE40 #define Addr_U.Ammo 0x00A7D4E0 #define Addr_HideWeapon 0x008E6F80 #define Addr_AlwaysCross 0x0096867C #define Addr_WaterColor1 0x009686CC #define Addr_WaterColor2 0x009686C8 #define Addr_WaterColor3 0x009686C4 //+-+-+-+-+-+-+-+PX+-+-+-+-+-+-+-+// #define Addr_Bandage 0x00A44F32 #define Addr_ClipAssault 0x00A44F2C #define Addr_ClipSniper 0x00A44F2D #define Addr_PlantVeryWhere 0x00A44F20 #define Addr_2X_Sniper 0x00A44F2E #define Addr_2X_Assault 0x00A44F30 //+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+// Asm Not sure #define Addr_Stamina 0x00402A1C #define Addr_Escalator1 0x0078E017 #define Addr_Escalator2 0x0078E154 #define Addr_HeadShot 0x007469B3 #define Addr_HeadShot2 0x007469B9 #define Addr_Ossigen 0x004FCE82 #define Addr_QuickPlant 0x0050998F #define Addr_RadarGps 0x00579C66 #define Addr_Antiflash 0x0040AFFB #define Addr_Wtw 0x0078D1B7 //+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+// #define Addr_Artilery6 0x00557B81 //+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+// #define Addr_ClassBase 0x00AFB1E8 #define Ofs_PlayerSize 0x001CE8 #define Addr_ServerPointer 0x00ABF050 #define Ofs_SlotBase 0x001021A4 #define Addr_WeaponBase 0x009688A8 //+-+-+-+-+-+-+-+Vehicle+-+-+-+-+-+-+-+// #define Addr_AutoRepair 0x00413D4E #define Addr_VeichJump1 0x0073AADB #define Addr_VeichJump3 0x0073AAEF #define Addr_VeichJump4 0x0073AB06 Address Ehsvc.dll (Bypass) //+-+-+-+-+-+Ehsvc.DLL+-+-+-+-+-+// #define AntiAsmScan 0x100201CC #define UnHook_1 0x10070A9D #define UnHook_2 0x10070AC7 #define DllJump_1 0x100726D6 #define DllJump_2 0x10072973 #define AntiRestore_1 0x1006D79C #define AntiRestore_2 0x1006B03B #define Self_Crc 0x1006209F #define Self_Crc2 0x0 #define Nano_Objects_1 0x1003837D #define Nano_Objects_2 0x100384C7 #define Nano_Objects_3 0x1002A5BF #define Nano_Objects_4 0x1002870F #define Nano_Objects_5 0x1002C521 #define Nano_Objects_6 0x1002B8D8 #define Nano_Objects_7 0x1002B9F8 #define Nano_Objects_8 0x0 #define Nano_Objects_9 0x0 #define Nano_Objects_10 0x10078A10 #define Nano_Objects_11 0x1002D50C
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Eragon HeadAdmin
Anzahl der Beiträge : 127HeadAdmin-Punkte : 67208Anmeldedatum : 07.01.11 Thema: Re: Addys & Structs[Daily Update] Mi Jan 26, 2011 11:25 pm ok habe alles geupdated^^
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